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This script moves display of the cursor to Unity UI, allowing you to add further effects to it if necessary. It requires AC v1.63.0 or later.

To use it:

  1. In the Cursor Manager, set the Cursor rendering mode to Hardware
  2. Create a new UI Canvas in the scene, and attach a new RawImage as a child object
  3. Attach the script below to the RawImage component

UnityUICursor.cs:

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using AC;

public class UnityUICursor : MonoBehaviour
{

public Texture2D emptyTexture;
private RawImage rawImage;


private void OnEnable ()
{
EventManager.OnSetHardwareCursor += OnSetHardwareCursor;
rawImage = GetComponent <RawImage>();
}


private void OnDisable ()
{
EventManager.OnSetHardwareCursor -= OnSetHardwareCursor;
}


private void Update ()
{
rawImage.rectTransform.position = Input.mousePosition;
}


private void OnSetHardwareCursor (Texture2D texture, Vector2 clickOffset)
{
Cursor.SetCursor (emptyTexture, Vector2.zero, CursorMode.Auto);
rawImage.texture = (texture != null) ? texture : emptyTexture;
}

}