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Note: This is a simple way to create a Global timer behavior to use in your AC game.

You can create a Global integer Variable to store the number of e.g. seconds that have passed since your game begins.

Create a new ActionList that's set to Run In Background, and have it run a Variable: Set Action to increase the integer's value by 1, then use an Engine: Wait Action to wait 1 second, then connect this action back to the first Action (to create a loop).  If you then assign this as your ActionList on start game (in the Settings Manager), it'll track how many seconds have passed, which you can use to calculate the time.

-Original tip was provided by ChrisIceBox. Edited by Alverik-

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